Ubisoft Participará en la edición 2021 de GDC

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Hoy, Ubisoft confirma su participación en la próxima edición virtual de la Game Developers Conference, que se celebrará del 19 al 23 de julio. Durante el evento de una semana de duración, más de veinte oradores de Ubisoft mostrarán su experiencia y aprendizajes a través de paneles, sesiones centrales, cumbres y mesas redondas.

Comenzando la semana del lunes 19 de julio, los expertos de Ubisoft abordarán una amplia gama de temas, desde el aprendizaje automático hasta la IA, el arte y la narrativa. El calendario de sesiones de Ubisoft se puede encontrar aquí. El stand virtual de Ubisoft estará disponible durante toda la semana para que los asistentes a GDC intercambien con los reclutadores sobre las oportunidades de trabajo dentro de la compañía.

“GDC siempre es un momento muy especial para nuestra industria, y en un contexto global desafiante es más importante que nunca reunirnos virtualmente y compartir nuestro conocimiento y pasión por los juegos. Estamos orgullosos de tener muchos oradores que representan a Ubisoft en esta edición de GDC, todos contribuyendo a dar forma al futuro de nuestra industria”,

explica Virginie Haas, directora de operaciones de Ubisoft Studios.

Para obtener más información sobre Ubisoft en GDC, sigue el hashtag #UbiGDC en Twitter y Linked in. Además, Ubisoft News  presentará una serie de artículos de inmersión profunda sobre algunas de las sesiones clave de GDC de Ubisoft.

Horarios:

Monday, July 19 | 9:40AM – 10:40AM

AI SUMMIT: BRANCHING OUT: WATCH DOGS LEGION’S ARCHITECTURE FOR GROUP AI BEHAVIOURS

Summit Speakers: Christopher Dragert, PhD (Ubisoft Toronto), Patrick McKenna (Ubisoft Toronto)

Monday, July 19 | 9:40AM – 10:40AM

INDEPENDENT GAMES SUMMIT: MAKING ROOM

Summit Speakers: Adam Campbell (POC in Play), Ben Wilson (Die Gute Fabrik), Kim Belair (Sweet Baby Inc), Chella Ramanan (POC in Play), Meagan Byrne (Achimostawinan Games)

Monday, July 19 | 2:00PM – 2:30PM

TOOLS SUMMIT: HOW UBISOFT BUILDS TOOLS THAT ARE MORE “INTUITIVE” Summit Speaker: David Lightbown (Ubisoft)

Monday, July 19 | 3:20PM – 4:20PM

TOOLS SUMMIT: LIVE GAME SHOW

Summit Speakers: David Lightbown (Ubisoft), Viktor Stepanov (Infinity Ward), Alexander Pirogov (JetBrains), Geoff Evans (Epic Games)

Monday, July 19 | 4:00PM – 5:00PM

ONLINE GAME TECHNOLOGY SUMMIT: FROM R6 SIEGE TO UBISOFT CONNECT: HOW UBISOFT CREATED A POWERFUL ONLINE ECOSYSTEM

Summit Speaker: Martin Lavoie (Ubisoft)

Tuesday, July 20 | 8:30AM – 9:30AM

GAME NARRATIVE SUMMIT: THE NARRATIVE INNOVATION SHOWCASE 2021

Speakers: Matthew Weise (Empathy Box), Clara Fernandez-Vara (NYU Game Center), Carlos Rocha Silva (Dreams Uncorporated & SYCK), Chella Ramanan (3-Fold Games), Katharine Neil (Independent), Mira Dorthé (Other Tales Interactive)

Tuesday, July 20 | 9:40AM – 10:40AM

ART DIRECTION SUMMIT: THE NATURAL WORLD OF ASSASSIN’S CREED VALHALLA

Summit Speakers: Vladimir Eskandari (Ubisoft Montreal), Adrien Paguet-Brunella (Ubisoft Montreal)

Tuesday, July 20 | 9:40AM – 10:40AM

FREE TO PLAY SUMMIT: THE GAME DESIGNER’S NOTEBOOK

Summit Speakers: Valentina Tamer (Ubisoft), Eva Grillova (SocialPoint), Tim Nixon (thatgamecompany)

Tuesday, July 20 | 10:50AM – 11:20AM

AI SUMMIT: MISSIONS PLAYED AS ANYONE IN WATCH DOGS: LEGION

Summit Speaker: Jurie Horneman (Ubisoft)

Tuesday, July 20 | 10:50AM – 11:20AM

MACHINE LEARNING SUMMIT: IDENTIFY YOUR PLAYERS’ BUILDS FROM IN-GAME DATA: THE BAT APPROACH

Summit Speaker: David Renaudie (Massive Entertainment)

Tuesday, July 20 | 1:20PM – 1:50PM

MACHINE LEARNING SUMMIT: DEEP REINFORCEMENT LEARNING FOR NAVIGATION

Summit Speakers: Maxim Peter (Ubisoft), Joshua Romoff (Ubisoft)

Tuesday, July 20 | 2:40PM – 3:40PM

GAME NARRATIVE SUMMIT: STORYTELLING SIBLINGS: THE KINDRED CONNECTION BETWEEN GAMES AND THEME PARKS

Summit Speakers: Adam Bezark (The Bezark Company), Lex Rhodes (The Bezark Company), Vaughn Hannon (The Bezark Company), Mathilde Bresson (Ubisoft)

Wednesday, July 21 | 8:30AM – 9:30AM

DISABILITY, NEURODIVERSITY, MENTAL HEALTH AND CHRONIC ILLNESS ROUNDTABLE DAY 1: SAFETY, SUPPORT, ACCEPTANCE

Speakers: Cherry Thompson (Independent), Raffael Boccamazzo (Take This)

Wednesday, July 21 | 9:40AM – 10:40AM

GAME NARRATIVE ROUNDTABLE DAY 1: PROFESSIONAL

Speaker: Richard Dansky (Red Storm Ubisoft)

Wednesday, July 21 | 10:50AM – 11:20AM

FROM LIVE TO SUNSET: AUTOMATING LIVE-OPS AND GAME SERVICES

Speaker: Ignacio Abia Carrasco (Ubisoft)

Wednesday, July 21 | 10:50AM – 11:50AM

TOOLS DESIGN ROUNDTABLE DAY 1: DESIGN

Speaker: David Lightbown (Ubisoft)

Wednesday, July 21 | 10:50AM – 11:50AM

WOMEN IN GAME AUDIO ROUNDTABLE

Speakers: Lydia Andrew (Ubisoft Quebec), Adele Cutting (Soundcuts, Ltd.)

Wednesday, July 21 | 11:50AM – 12:50PM

DEVNOTE: NEXT LEVEL GAME DEVELOPMENT WITH HP TECHNOLOGIES (PRESENTED BY HP INC.)

Speakers: Jay Fraser, Joanna Popper (HP Inc.), Jerome Ponset (Ubisoft), Brianna Havlik (HP Inc.), Tico Ballagas (HP Inc.), Jeff Marshall (VRSpeaking)

Wednesday, July 21 | 2:30PM – 3:30PM

TORCH THEM ALL: HOW I LEARNED TO STOP WORRYING AND MAKE FIRE

Speaker: Shahin Rabbani (Ubisoft Montreal)

Wednesday, July 21 | 2:30PM – 3:30PM

AI ACTION PLANNING ON ASSASSIN’S CREED ODYSSEY AND IMMORTALS FENYX RISING

Speaker: Simon Girard (Ubisoft)

Wednesday, July 21 | 3:40PM – 4:10PM

STORY POINTS: UPSIDE DOWN PROJECT MANAGEMENT

Speaker: Cameron Penner (Ubisoft)

Thursday, July 22 | 8:30AM – 9:30AM

THROUGH THE STORM: SHIPPING ASSASSIN’S CREED VALHALLA DURING A GLOBAL PANDEMIC

Speaker: Julien Laferriere (Ubisoft)

Thursday, July 22 | 9:40AM – 10:40AM

DISABILITY, NEURODIVERSITY, MENTAL HEALTH AND CHRONIC ILLNESS ROUNDTABLE DAY 2: PRACTICAL PLANS FOR THE FUTURE

Speaker: Cherry Thompson (Independent)

Thursday, July 22 | 10:50AM – 11:50AM

GAME NARRATIVE ROUNDTABLE DAY 2: TECHNIQUES

Speaker: Richard Dansky (Red Storm Ubisoft)

Thursday, July 22 | 10:50AM – 11:50AM

TOOLS DESIGN ROUNDTABLE DAY 2: PRODUCTION

Speaker: David Lightbown (Ubisoft)

Thursday, July 22 | 2:30PM – 3:30PM

CENSUS: THE SYSTEMIC BACKBONE BEHIND PLAY AS ANYONE IN WATCH DOGS: LEGION

Speaker: Christopher Dragert, PhD (Ubisoft Toronto)

Thursday, July 22 | 2:30PM – 3:30PM

SPEECH SYNTHESIS IN THE CONTEXT OF VIDEO GAMING

Speaker: Marc-André Carbonneau (Ubisoft Montreal)

Friday, July 23 | 9:40AM – 10:40AM

GAME NARRATIVE ROUNDTABLE DAY 3: CONCEPTUAL

Speaker: Richard Dansky (Red Storm Ubisoft)

Friday, July 23 | 9:40AM – 10:40AM

FIGHTING WITH DATA: LEARNINGS FROM BUILDING THE COMBAT SYSTEM IN ASSASSIN’S CREED: VALHALLA

Speaker: Ian Holstead (Ubisoft Montreal)

Friday, July 23 | 3:40PM – 4:10PM

BEYOND TEST SERVERS: HOW FOR HONOR MADE TESTING A CELEBRATED PLAYER EXPERIENCE

Speakers: Laurent Chouinard (Ubisoft), Audrey Laurent-André (Ubisoft)

Via. Ubisoft latam

Nicolás Schiller

Geek, tecnófilo y amante de los videojuegos y creyente, que ve a la tecnología y entretenimiento como herramientas de influencia cambio para crear un mejor mundo, más allá de un propósito de entretenimiento o utilidad cotidiana.

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